We learned that the best way to reach these program audiences is to build a relationship with them — which starts with understanding their viewpoints and values — and that we should consider creating a game that
offers science-based information without forcing it;
gives players incentives and recognition;
has strong visuals
might include matching exercises, Jeopardy-style questions, card games, or spin-the-wheel exercises;
doesn’t embarrass players but gives them positive feedback as they progress;
is compatible with many platforms; and
is accessible to all audiences.
Chat participants also suggested that we
assign a color to each food label;
consider adding a component about food processing;
look for ways to feature farmers and farm families to humanize the food production process for players; and
plan for how to train other Extension services to incorporate the game into their programs.
Survey results from the chat showed that our participants found the session useful. Takeaways from the survey included that:
“The need to collaborate as Extension professionals.”
“Games are a great way to promote active learning.”
“Really appreciated the different resources that were shared today. I’m new to Extension (one week in!), so did not have much to contribute, but look forward to collaborating more with others.”
Chat participants also cited additional areas of need or confusion:
“I’m looking for something to teach through Zoom, like a PowerPoint game. It uses low bandwidth, and the teacher is the conducto r.”
“How do we effectively keep in touch with Extension audiences?”
“How do we build relationships in a virtual world?”
“Need more ways to engage youth, teens, and adults remotely.”
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