Attribution | 2 |
Meet the Authors | 4 |
Acknowledgments | 7 |
Executive Summary | 7 |
Context | 7 |
Introduction | 8 |
Who can benefit from this study? | 8 |
Part 1: Game Design for Extension Audiences | 10 |
Challenges for Extension in Game Design | 10 |
NMSU’s Learning Games Lab | 11 |
University of Connecticut (UConn) and Extension Foundation | 11 |
The Team | 12 |
Part 2: Game Jam | 13 |
Traditional Game Jams | 13 |
Part 3: This Modified Game Jam | 14 |
Needs for the Process | 14 |
Process Overview | 14 |
Activity 1: Engage in an Educational Design Process | 14 |
Activity 2: Decide on Final Deliverables from Jam | 15 |
Activity 3: Produce Deliverables | 15 |
Activity 4: Gather Feedback | 15 |
Activity 5: Polish and Refine | 15 |
Differences from Traditional Game Jam Formats | 15 |
Part 4: Case Study of Unpeeled | 17 |
Schedule | 17 |
Monday | Activity 1: Engage in Design Process & Activity 2: Decide on Final Deliverables from Jam | 18 |
Tuesday | Activity 3: Produce Prototype | 20 |
Wednesday & Thursday | Activity 3: Produce Prototype | 21 |
Friday | Activity 3: Produce Prototype | 22 |
Prototype of Game | 22 |
Post Jam | Activity 4: Gather Feedback | 23 |
Post Jam | Activity 5: Polish and Refine | 24 |
Final Result | 24 |
Part 5: Recommendations | 25 |
Best Practices | 25 |
Building the team | 25 |
Reasonable outcomes | 26 |
Process, format, and approach | 27 |
Part 6: Conclusions | 28 |
References | 29 |
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